The Vote Shift node simulates voters for one or multiple candidates voting for an alternative candidate (e.g., four percent of voters for Candidate A will vote for Candidate B). It takes four inputs and a fifth optional input.The From input requires a numeric value which represents the estimated number of votes a candidate will receive. This candidate will have votes shifted away from them.The To input also requires a numeric value which represents the estimated number of votes a candidate will receive. This candidate will have votes shifted to them.The third numeric input is the factor that turnout is modified by. The input can be toggled to be either a percent of total votes, or a raw number of votes.The fourth input is a drop-down which filters the vote shift by Vote Component, which divides the cumulative forecast and subsequent simulation into subgroups.The Weight input is optional. The Weight input takes the output of a Geographic Mask or a Feature Mask, which allows for the turnout effect to only be applied to certain chosen geographic areas or features. Generally, the Weight input is primarily utilized automatically through the Map View interface via the Paint or Selection tools.Vote Shift node flow which applies a uniform 5 percent shift towards Barry Moore from Barry Moore.Vote Shift node flow which applies a shift towards Barry Moore from Everett Moore among White voters. The shift is scaled by the percentage each county is non-Hispanic White, and is equal to that share of the population multiplied by 0.05.Vote Shift node flow which applies a 5 percent shift towards Barry Moore from Everett Wess among White voters, only in counties where the White non-Hispanic population exceeds 50%.